Synchronous programming
Segunda-feira | Monday | Lunes (05/10)
13:30 – 14:00: Registration
14:00 – 14:30: Opening Session
14:30 – 15:30: Invited Keynote – Imaginary Engines: the Varieties of Design Fiction
15:30 – 16:00: Social break (1)
16:00 – 17:30: Shared Session – Posters Discussion (1)
17:30 – 18:30: Social Celebration Session
Terça-feira | Tuesday | Martes (06/10)
13:30 – 14:00: Registration
14:00 – 15:30: Shared Session – Posters Discussion (2)
15:30 – 16:00: Social break (2)
16:00 – 17:30: Shared Session – Grand Challenges Discussion (1)
17:30 – 18:30: CESC Meeting
Quarta-feira | Wednesday | Miércoles (07/10)
13:30 – 14:30: Shared Session – Grand Challenges Discussion (2)
14:30 – 15:00: Social break (3)
15:00 – 17:00: Invited LATAM Panel – Grand Challenges in Collaborative Systems
17:00 – 17:30: Closing Session
Asynchronous programming
Shared Session – Posters
Shared Session – Grand Challenges
Keynote Speaker
Mark Blyte
Mark Blythe is a design ethnographer working in the field of human-computer interaction. His research deals with the digital revolution that we are stumbling and stumbling over and how it changes the way we live, work, make art, and age.
He was co-editor of “Funology 2: From Usability to Enjoy” (Springer HCI Series) and “Critical Theory and Interaction Design” (MIT Press), and was co-author of “Research Fiction and Thought Experiments in Design”, part of Foundations and Trends. in the human-computer interaction series.
Imaginary Engines: the varieties of design fiction
The history of computing is deeply intertwined with fictional representations of imaginary devices such as Babbage and Lovelace’s “analytical engine” or Alan Turing’s abstract machines. Scenarios, sketches, concept designs, and models have long been important stages of development for any technology project. And there are important traditions of speculative and critical design that exploit new technology trends through fantasy prototypes, fake advertisements or short films about products or services that do not yet exist. Design fiction is a broad term encompassing a wide range of still emerging practices that are grounded in the practice of creative inquiry. This talk will introduce a variety of fictional design techniques and discuss when and how they are used.
Confirmed painelista
Grand challenges of collaborative systems
Heloisa Candello
PhD in Computer Science in the area of Interactive Technologies and Scientific Researcher at the IBM Research Laboratory in Brazil
Heloisa has a PhD in Computer Science in the field of Interactive Technologies from the University of Brighton, UK. Her main research interest is applying design methods to understand how people interact with systems based on Artificial Intelligence.
Heloisa leads and conducts research activities in Human-Computer Interaction (IHC) to understand the contexts and motivations for the use of conversational technologies. Her research resulted in several publications in prominent conferences (CHI, CUI, CSCW, DRS, DUXU, IUI, IHC) and recognizable in the HCI area. Heloisa also co-organized several workshops and conferences in the area.
Confirmed painelista
Grand challenges of collaborative systems
Igor Steinmacher
PhD in Computer Science in the areas of Software Engineering and Collaborative Systems (CSCW). Assistant Professor in the School of Informatics, Computing, and Cybernetic Systems at Northern Arizona University.
Igor has a doctorate in Computer Science from the Institute of Mathematics and Statistics of the University of São Paulo (2015). Currently, he is an adjunct professor at the School of Informatics, Computing and Cybernetic Systems of the University of Northern Arizona, removed from the functions of Adjunct Professor at the Federal Technological University of Paraná (UTFPR). He was a visiting researcher at the University of California, Irvine, from July 2013 to January 2014. His research is at the intersection of Software Engineering and Collaborative Systems (CSCW).
Organized various national and international events, as general president and program president (CBSoft, ICGSE, CHASE, SBES, ICSE-SCORE), as well as participated in various event program committees (for example, ICSME, SANER, ICSE-NIER , ICSE-SEIS, CSCW). He currently works with beginner support in the Free Software communities and Free Software genre issues. His areas of interest include human aspects of software engineering, bots in software engineering, empirical software engineering, and software repository mining techniques.
Confirmed painelista
Grand challenges of collaborative systems
Claudia Lópes
Claudia López is an Assistant Professor in the Computer Science Department of the Federico Santa María Technical University (UTFSM) in Valparaíso, Chile. I received a Ph.D. in information science and technology from the University of Pittsburgh in 2016. I also did a master’s and bachelor’s degree in computer engineering from UTFSM. My research focuses on the design and empirical evaluation of social technologies, the study of new dynamics in the use and production of information and their implications for citizen participation and gender equality.
Confirmed painelista
Grand challenges of collaborative systems
Andrés Monroy Hernández
Andrés Monroy-Hernández is the Principal Research Scientist at Snap Inc., where he leads the human-computer interaction research team. He is also an Affiliate Professor at the University of Washington. Previously, he was a researcher at Microsoft Research for six years, where he was on the leadership team of the FUSE Labs incubation team. He has a PhD and a Master’s degree from MIT Media Lab, and a Bachelor’s degree in Electronic Engineering from Tecnológico de Monterrey in Mexico.